NAVIGATING THE VIRTUAL CART: CONSUMER BEHAVIOR AND COMMERCE IN THE METAVERSE
DOI:
https://doi.org/10.29121/ShodhPrabandhan.v3.i1.2026.102Keywords:
Metaverse Commerce, Consumer Behavior, Virtual Economies, V-Commerce, Spatial Analytics, Social Presence TheoryAbstract
Purpose: The rapid evolution of spatial computing has initiated a paradigm shift from traditional, two-dimensional e-commerce to immersive, three-dimensional virtual commerce (v-commerce). This paper conceptualizes the foundational drivers, structural mechanics, and strategic implications of consumer behavior within the emerging metaverse marketplace.
Methodology/Approach: Synthesizing Social Presence Theory and the Technology Acceptance Model (TAM), this study provides a comprehensive conceptual framework analyzing how multi-sensory immersion, avatar-mediated identity expression, and decentralized economic frameworks alter consumer decision-making. Findings: The paper establishes that the metaverse fundamentally redefines digital consumer behavior by transforming standard transactions into identity-driven social expressions. It outlines how immersive experiential marketing stimuli (e.g., gamified storefronts, virtual try-ons) drive high emotional arousal and hedonic consumption patterns. Furthermore, the analysis maps the collapse of the traditional boundary between buyers and sellers via Play-to-Earn (P2E) and Create-to-Earn (C2E) models, re-contextualizing virtual consumers as active entrepreneurial producers within blockchain-secured economies. Research Implications: While presenting a robust conceptual blueprint for v-commerce engagement, the study highlights critical consumer inhibitors, including biometric data harvesting risks, infrastructural access barriers, and psychological virtual fatigue. Originality: This paper bridges the gap between conventional digital marketing theories and spatial mechanics. It provides actionable strategic imperatives for contemporary brands specifically detailing hybrid "phygital" retail systems, spatial analytics optimization, and community-centric governance via Decentralized Autonomous Organizations (DAOs) to effectively future-proof enterprise models.
References
Aburbeian, A. M., Owda, A. Y., and Owda, M. (2022). A Technology Acceptance Model Survey of the Metaverse Prospects. AI, 3(2), 285–302. https://doi.org/10.3390/ai3020018
Agarwal, S., Lee, J., and Usman, U. (2026). Consumer Willingness to Pay in the Metaverse: A Case of Digital vs. Phygital. AMTP Proceedings 2026, 81. https://doi.org/10.20429/amtp.2026.81
Batat, W. (2022). The Phygital Customer Experience (PH-CX) Framework: Shifting from Physical to Digital and Vice Versa in the Metaverse. Journal of Retailing and Consumer Services, 103(1), 114–126.
Biocca, F., and Harms, C. (2002). Defining and Measuring Social Presence: Contribution to the Networked Minds Theory and Measure. Proceedings of the 5th International Workshop on Presence, 7–36.
Hennig-Thurau, T., Aliman, D. N., Herting, A. M., Ceballos, G. D., Pandey, N., and Shmulyian, S. (2023). Welcome to the Metaverse: Conceptualizing and Pathfinding for the Future of Marketing Inside Virtual Worlds. International Journal of Research in Marketing, 40(4), 889–904. https://doi.org/10.1007/s11747-022-00908-0
Kim, S., Heo, J. H., and Song, J. H. (2025). A Study on Consumer-Avatar Interactions in the Metaverse: Implications for Marketing Strategies. Asia Marketing Journal, 27(2), Article 3. https://doi.org/10.53728/2765-6500.1655
Lin, Y., and Deng, F. (2024). Ideal-Self Avatar or Real-Self Avatar? The Influence of Consumer Self-Avatar Preferences on Their Behavior in the Retail Metaverse Context. Current Psychology. Advance online publication. https://doi.org/10.1007/s12144-024-06886-6
Mogaji, E., Dwivedi, Y. K., and Raman, R. (2023). Consumer Behavior in the Metaverse: Conceptualizing Immersive Time and Engagement in Virtual Retail Environments. Journal of Consumer Behaviour, 22(6), 1–19.
Prabakaran, N., and Patrick, H. A. (2024). Is Metaverse Intended for Purchasing? An Empirical Investigation. Journal of Metaverse, 4(2), 94–104. https://doi.org/10.57019/jmv.1485027
Zhang, G., Cao, J., Liu, D., and Qi, J. (2022). Popularity of the Metaverse: Embodied Social Presence Theory Perspective. Frontiers in Psychology, 13, Article 997751. https://doi.org/10.3389/fpsyg.2022.997751
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Sanjana (Author)

This work is licensed under a Creative Commons Attribution 4.0 International License.
With the licence CC-BY, authors retain the copyright, allowing anyone to download, reuse, re-print, modify, distribute, and/or copy their contribution. The work must be properly attributed to its author.
It is not necessary to ask for further permission from the author or journal board.
This journal provides immediate open access to its content on the principle that making research freely available to the public supports a greater global exchange of knowledge.



















